The studio behind Gravity in Space is just me. My name is Frank and I am a passionate mathematician from Berlin. My professional experience spans programming, engineering, and research. Besides game development, I love to watch sci‑fi movies, train karate, and sometimes even drive motorcycle.
Looking for a new challenge I decided to create a 3D computer game from scratch. As an independent developer I had no support from state funding or from a publisher, but I could consistently follow my vision of a perfect combination of an accurate space simulation and a shooter game. I hope you bear with me when the game still has some rough edges and can enjoy the Early Access version of Gravity in Space anyway.